Albedo#

Albedo defines the base color of a surface before lighting calculations. Unlike diffuse color in traditional materials, albedo represents only the pure color reflection of a surface, excluding lighting, shadows, or reflective properties.

Parameters

Display Name

Name

Type

Default

Base Color

diffuse_color_constant

color

0.2, 0.2, 0.2

Albedo Map

diffuse_texture

asset

Albedo Map Color Space

Albedo Desaturation

albedo_desaturation

float

0.0

Albedo Add

albedo_add

float

0.0

Albedo Brightness

albedo_brightness

float

1.0

Color Tint

diffuse_tint

color

1.0, 1.0, 1.0

Base Color

This parameter sets the diffuse color or tint of the material.

../../_images/OmniPBR_BaseColor.png

Base Color: 0.1, 0.27, 0.17#

Albedo Map

Accepts a texture file to define color values.

../../_images/OmniPBR_AlbedoMap.png

Albedo Map Color Space

../../_images/OmniPBR_AlbedoMapRaw.png
../../_images/OmniPBR_AlbedoMap.png

Albedo Desaturation

Removes color saturation. This can be used to create a more monochromatic look for the material.

The range is as follows:
  • 0 = Unaffected

  • 1 = Monochromatic.

../../_images/OmniPBR_AlbedoMapDeSat0.png
../../_images/OmniPBR_AlbedoMapDeSat0.5.png
../../_images/OmniPBR_AlbedoMapDeSat1.png

Albedo Add

Add (or subtract) the Base Color from the albedo Map.

../../_images/OmniPBR_AlbedoMapAdd.png

Albedo Add: 0.15#

Albedo Brightness

Adjusts the brightness of the albedo map.

../../_images/OmniPBR_AlbedoMapBrightness.png

Albedo Brightness: 2.0#

Color Tint

Color multiplier of the albedo Map.

../../_images/OmniPBR_AlbedoMapColorTint.png

Color Tint: 0.37, 0.3, 0.22#