105.1#

Common#

Improved#

  • Debug View is now displayed at full resolution.

Fixed#

  • Fixed various crashes and stability issues.

  • Fixed wrong default value in light shaping cone resulting in no light.

  • Fixed “No illumination if an empty or invalid path to IES profile is specified in light”.

  • Fixed “Some lights with Specular Multiplier set to 0 still show up in reflections on some materials”.

RTX - Real-Time#

Improved#

  • Further improved material rendering fidelity MDL Material Distilling enabled (found in Preferences/Rendering).

  • Various visual improvements for New Denoiser (experimental).

Fixed#

  • Various fixes with MDL Material Distilling enabled.

  • Fixed “After rendering resumes from being paused by Eco Mode, the first frame looks incorrect”.

  • Fixed “Invisible Lights Roughness Threshold is ignored for Dome Lights”.

  • Fixed “Artifacts appear on the first frame after camera cuts with DLSS Frame Generation enabled”.

  • Support generating fractional opacity in Movie Capture alpha output.

Known issues#

  • Textures are not supported in Rect Lights unless Sampled Direct Lighting is enabled (although is supported if Projector Light Type = true).

RTX – Interactive (Path Tracing)#

Fixed#

  • Fixed “Enabling Mesh Light Sampling disables Subsurface Scattering”.

  • Fixed “Accumulation won’t resume after it stopped when changing the Adaptive Sampling’s Error Threshold”.

Known issues#

  • UI responsiveness can lag when rendering complex volumes.