105.1#
Common#
Improved#
Debug View is now displayed at full resolution.
Fixed#
Fixed various crashes and stability issues.
Fixed wrong default value in light shaping cone resulting in no light.
Fixed “No illumination if an empty or invalid path to IES profile is specified in light”.
Fixed “Some lights with Specular Multiplier set to 0 still show up in reflections on some materials”.
RTX - Real-Time#
Improved#
Further improved material rendering fidelity MDL Material Distilling enabled (found in Preferences/Rendering).
Various visual improvements for New Denoiser (experimental).
Fixed#
Various fixes with MDL Material Distilling enabled.
Fixed “After rendering resumes from being paused by Eco Mode, the first frame looks incorrect”.
Fixed “Invisible Lights Roughness Threshold is ignored for Dome Lights”.
Fixed “Artifacts appear on the first frame after camera cuts with DLSS Frame Generation enabled”.
Support generating fractional opacity in Movie Capture alpha output.
Known issues#
Textures are not supported in Rect Lights unless Sampled Direct Lighting is enabled (although is supported if Projector Light Type = true).
RTX – Interactive (Path Tracing)#
Fixed#
Fixed “Enabling Mesh Light Sampling disables Subsurface Scattering”.
Fixed “Accumulation won’t resume after it stopped when changing the Adaptive Sampling’s Error Threshold”.
Known issues#
UI responsiveness can lag when rendering complex volumes.