AO#
A pre-computed ambient occlusion map that can be applied to the material.
Parameters
| Display Name | Name | Type | Default | 
|---|---|---|---|
| ao_to_diffuse | float | 0.0 | |
| ao_texture | asset | ||
Ambient Occlusion to Diffuse
- How much ambient occlusion influences the diffuse map in a range of 0-1.
- 0 = unaffected 
- 1 = full effect. 
 
Ambient Occlusion Map
Accepts a texture file to define ambient occlusion values. This is typically a pre computed texture from a DCC.
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Ambient Occlusion Map Color Space
Valid Texture Gamma Values
- raw : Use texture data as it was read from the texture and do not mark it as using a specific color space. 
- sRGB : Mark texture as sRGB when reading. 
- auto : Check for gamma/color space metadata in the texture file itself; if metadata is indicative of sRGB, mark texture as sRGB. If no relevant metadata is found, mark texture as sRGB if it is either 8-bit and has 3 channels or if it is 8-bit and has 4 channels. Otherwise, do not mark texture as sRGB and use texture data as it was read from the texture. 
