104.2#
Common#
Added#
Added NVIDIA Nsight Aftermath support: generates GPU “mini-dumps” when a TDR or exception occurs
Added detection of GPUs installed in TCC mode and output recommended action
Added Meta’s Fisheye RadTanThinPrism camera model facebookresearch/Aria_data_tools
Improved#
Can now load up to 8.7 million instances
Render Time is now included in EXIF metadata
Emit warning when incompatible texture assigned to material parameter
Fixed#
Fixed various crashes and instability issues
Fixed ‘16k square, 16 bit RGB textures cannot be loaded’
Fixed ‘UsdGeomMesh display color flickering on deformed mesh’
Known issues#
When curve type is set to linear and wrap mode is pinned, curve disappears.
RTX - Real-Time#
Added#
Added ‘Mesh-Light Sampling’ to Render Settings under Direct Lighting, available when Sampled Direct Lighting Mode is enabled: Enables direct illumination sampling of geometry with emissive materials.
Known issues#
Glitch can occur causing smearing, sometimes red or blue or yellow-colored. Work-around is to change ‘NVIDIA DLSS Super Resolution’ to DLAA and back to DLSS or vice-versa, under Render Settings/Real-Time/NVIDIA DLSS.
RTX – Interactive (Path Tracing)#
Added#
Added ‘Mesh-Light Sampling’ to Render Settings under Sampling & Caching: Enables direct illumination sampling of geometry with emissive materials.
Fixed#
Fixed various bugs with Light-Linking
Fixed ‘Adaptive Sampling breaks Multi Matte rendering’
Post Processing#
Known issues#
Matte Object: ‘Output Alpha in Composited Image’ breaks if the mesh is set to Invisible in Secondary Rays