104.2#

Common#

Added#

  • Added NVIDIA Nsight Aftermath support: generates GPU “mini-dumps” when a TDR or exception occurs

  • Added detection of GPUs installed in TCC mode and output recommended action

  • Added Meta’s Fisheye RadTanThinPrism camera model facebookresearch/Aria_data_tools

Improved#

  • Can now load up to 8.7 million instances

  • Render Time is now included in EXIF metadata

  • Emit warning when incompatible texture assigned to material parameter

Fixed#

  • Fixed various crashes and instability issues

  • Fixed ‘16k square, 16 bit RGB textures cannot be loaded’

  • Fixed ‘UsdGeomMesh display color flickering on deformed mesh’

Known issues#

  • When curve type is set to linear and wrap mode is pinned, curve disappears.

RTX - Real-Time#

Added#

  • Added ‘Mesh-Light Sampling’ to Render Settings under Direct Lighting, available when Sampled Direct Lighting Mode is enabled: Enables direct illumination sampling of geometry with emissive materials.

Known issues#

  • Glitch can occur causing smearing, sometimes red or blue or yellow-colored. Work-around is to change ‘NVIDIA DLSS Super Resolution’ to DLAA and back to DLSS or vice-versa, under Render Settings/Real-Time/NVIDIA DLSS.

RTX – Interactive (Path Tracing)#

Added#

  • Added ‘Mesh-Light Sampling’ to Render Settings under Sampling & Caching: Enables direct illumination sampling of geometry with emissive materials.

Fixed#

  • Fixed various bugs with Light-Linking

  • Fixed ‘Adaptive Sampling breaks Multi Matte rendering’

Post Processing#

Known issues#

  • Matte Object: ‘Output Alpha in Composited Image’ breaks if the mesh is set to Invisible in Secondary Rays