104.2#
Common#
Added#
Added NVIDIA Nsight Aftermath support: generates GPU “mini-dumps” when a TDR or exception occurs
Added detection of GPUs installed in TCC mode and output recommended action
Added Meta’s Fisheye RadTanThinPrism camera model https://github.com/facebookresearch/Aria_data_tools/blob/main/src/sensors/camera/projection/FisheyeRadTanThinPrism.h
Improved#
Can now load up to 8.7 million instances
Render Time is now included in Exchangeable Image File Format (EXIF) metadata, the standard metadata embedded in image files
Emit warning when incompatible texture assigned to material parameter
Fixed#
Fixed various crashes and instability issues
Fixed ‘16k square, 16 bit RGB textures cannot be loaded’
Fixed ‘UsdGeomMesh display color flickering on deformed mesh’
Known issues#
When curve type is set to linear and wrap mode is pinned, curve disappears.
RTX - Real-Time 2.0#
Added#
Added ‘Mesh-Light Sampling’ to Render Settings under Direct Lighting, available when Sampled Direct Lighting Mode is enabled: Enables direct illumination sampling of geometry with emissive materials.
Known issues#
Glitch can occur causing smearing, sometimes red or blue or yellow-colored. Work-around is to change ‘NVIDIA DLSS Super Resolution’ to DLAA (Deep Learning Anti-Aliasing) and back to DLSS or vice-versa, under Render Settings/Real-Time/NVIDIA DLSS.
RTX – Interactive (Path Tracing)#
Added#
Added ‘Mesh-Light Sampling’ to Render Settings under Sampling & Caching: Enables direct illumination sampling of geometry with emissive materials.
Fixed#
Fixed various bugs with Light-Linking
Fixed ‘Adaptive Sampling breaks Multi Matte rendering’
Post Processing#
Known issues#
Matte Object: ‘Output Alpha in Composited Image’ breaks if the mesh is set to Invisible in Secondary Rays