UVs#
Texture mapping controls adjust how textures are positioned, scaled and oriented across a 3D surface. These settings modify texture placement by manipulating the underlying UV coordinate system, allowing precise control over texture alignment and repetition without altering the original texture or model’s UV mapping.
Parameters
Display Name |
Name |
Type |
Default |
---|---|---|---|
project_uvw |
bool |
false |
|
world_or_object |
bool |
false |
|
uv_space_index |
int |
0 |
|
texture_translate |
float2 |
0.0, 0.0 |
|
texture_rotate |
float |
0.0 |
|
texture_scale |
float2 |
1.0, 1.0 |
|
detail_texture_translate |
float2 |
0.0, 0.0 |
|
detail_texture_rotate |
float |
0.0 |
|
detail_texture_scale |
float2 |
1.0, 1.0 |
OmniPBR Enable Project UVW Coordinates
Enables Projection.
OmniPBR Enable World Space
Toggles World or Object based projection.
OmniPBR UV Space Index
Allows selection of alternate UV coordinate spaces to be used for mapping the material. This will only produce an effect if multiple UV sets are pre-defined on the model.
OmniPBR Texture Translate
Adjusts the position of the material.
OmniPBR Texture Rotate
Adjusts the orientation of the material.
OmniPBR Texture Scale
Adjusts the scale of the material.
OmniPBR Detail Texture Translate
Adjusts detail texture offset.
OmniPBR Detail Texture Rotate
Adjusts detail texture rotation.
OmniPBR Detail Texture Scale
Adjusts detail texture scale.