UVs#
Texture mapping controls adjust how textures are positioned, scaled and oriented across a 3D surface. These settings modify texture placement by manipulating the underlying UV coordinate system, allowing precise control over texture alignment and repetition without altering the original texture or model’s UV mapping.
Parameters
| Display Name | Name | Type | Default | 
|---|---|---|---|
| project_uvw | bool | false | |
| world_or_object | bool | false | |
| uv_space_index | int | 0 | |
| texture_translate | float2 | 0.0, 0.0 | |
| texture_rotate | float | 0.0 | |
| texture_scale | float2 | 1.0, 1.0 | |
| detail_texture_translate | float2 | 0.0, 0.0 | |
| detail_texture_rotate | float | 0.0 | |
| detail_texture_scale | float2 | 1.0, 1.0 | 
OmniPBR Enable Project UVW Coordinates
Enables Projection.
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OmniPBR Enable World Space
Toggles World or Object based projection.
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OmniPBR UV Space Index
Allows selection of alternate UV coordinate spaces to be used for mapping the material. This will only produce an effect if multiple UV sets are pre-defined on the model.
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OmniPBR Texture Translate
Adjusts the position of the material.
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OmniPBR Texture Rotate
Adjusts the orientation of the material.
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OmniPBR Texture Scale
Adjusts the scale of the material.
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OmniPBR Detail Texture Translate
Adjusts detail texture offset.
OmniPBR Detail Texture Rotate
Adjusts detail texture rotation.
OmniPBR Detail Texture Scale
Adjusts detail texture scale.
