108.1 Release Highlights#
A new method for controlling illumination from invisible lights has been introduced. Ghost Lights is more consistent than the previous method and provides a more plausible falloff for glossy materials.
Ghost lights being used to hide the specular reflection and transmission of a light source while retaining the glossy reflections in the car body#
Camera exposure can now be controlled per-camera, as opposed as a global setting for all cameras.
Fixed#
In some scenes, using the viewport Camera Light mode together with many-light sampling may cause artifacts. [
OMPE-57827]An occasional crash may occur when reloading the same stage multiple times. [
OMPE-62799]Could not get device current PCI-e link generation. [
OMPE-59197]Infinite bounds may hide meshes and stall the viewport in large scenes. [
OMPE-56685]Loading hsscclient in background threads may lead to instability. [
OMPE-54255]Excessive DLSS ghosting may occur when moving prims. [
OMPE-53847]Camera gizmos affect lighting. [
OMPE-52086]The changes made to the
omni:rtx:skipflag inomni:rtxare ignored by the renderer, causing issues with prim skipping. [OMPE-51251]Some mesh operations may create incorrect results leading to a crash. [
OMPE-51187]The first frame of a
DepthSensorAOV may fail to be produced when using RT with DLSS/DLAA. [OMPE-47370]Tiled .tiff or .tx files load improperly and show up as black. [
OMPE-44009]Memory leak when switching references. [
OMPE-40298]
Known Issues#
A crash on Windows 10 and 11 may occur when running on L40 GPUs with 580.x and 581.x drivers, while repeatedly loading and simulating certain Physx demo scenes. [
OMPE-64971]