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108.1 Release Highlights#

  • A new method for controlling illumination from invisible lights has been introduced. Ghost Lights is more consistent than the previous method and provides a more plausible falloff for glossy materials.

    ../_images/ghost-factor-0.1.jpg

    Ghost lights being used to hide the specular reflection and transmission of a light source while retaining the glossy reflections in the car body#

  • Camera exposure can now be controlled per-camera, as opposed as a global setting for all cameras.

Fixed#

  • In some scenes, using the viewport Camera Light mode together with many-light sampling may cause artifacts. [OMPE-57827]

  • An occasional crash may occur when reloading the same stage multiple times. [OMPE-62799]

  • Could not get device current PCI-e link generation. [OMPE-59197]

  • Infinite bounds may hide meshes and stall the viewport in large scenes. [OMPE-56685]

  • Loading hsscclient in background threads may lead to instability. [OMPE-54255]

  • Excessive DLSS ghosting may occur when moving prims. [OMPE-53847]

  • Camera gizmos affect lighting. [OMPE-52086]

  • The changes made to the omni:rtx:skip flag in omni:rtx are ignored by the renderer, causing issues with prim skipping. [OMPE-51251]

  • Some mesh operations may create incorrect results leading to a crash. [OMPE-51187]

  • The first frame of a DepthSensor AOV may fail to be produced when using RT with DLSS/DLAA. [OMPE-47370]

  • Tiled .tiff or .tx files load improperly and show up as black. [OMPE-44009]

  • Memory leak when switching references. [OMPE-40298]

Known Issues#

  • A crash on Windows 10 and 11 may occur when running on L40 GPUs with 580.x and 581.x drivers, while repeatedly loading and simulating certain Physx demo scenes. [OMPE-64971]