usdrt/scenegraph/usd/usdSkel/bindingAPI.h
In directory: usdrt/scenegraph/usd/usdSkel
Source file: usdrt/scenegraph/usd/usdSkel/bindingAPI.h
TODO.
Classes
usdrt::UsdSkelBindingAPI: Provides API for authoring and extracting all the skinning-related data that lives in the "geometry hierarchy" of prims and models that want to be skeletally deformed.
Namespaces