usdrt/scenegraph/usd/usdLux/rectLight.h
In directory: usdrt/scenegraph/usd/usdLux
Source file: usdrt/scenegraph/usd/usdLux/rectLight.h
Classes
usdrt::UsdLuxRectLight: Light emitted from one side of a rectangle. The rectangle is centered in the XY plane and emits light along the -Z axis. The rectangle is 1 unit in length in the X and Y axis. In the default position, a texture file's min coordinates should be at (+X, +Y) and max coordinates at (-X, -Y). For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdLuxTokens. So to set an attribute to the value "rightHanded", use UsdLuxTokens->rightHanded as the value.
Namespaces