usdrt/scenegraph/usd/usdLux/rectLight.h

In directory: usdrt/scenegraph/usd/usdLux

Source file: usdrt/scenegraph/usd/usdLux/rectLight.h

Classes

  • usdrt::UsdLuxRectLight: Light emitted from one side of a rectangle. The rectangle is centered in the XY plane and emits light along the -Z axis. The rectangle is 1 unit in length in the X and Y axis. In the default position, a texture file's min coordinates should be at (+X, +Y) and max coordinates at (-X, -Y). For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdLuxTokens. So to set an attribute to the value "rightHanded", use UsdLuxTokens->rightHanded as the value.

Namespaces