Node Reference#
Use this reference to find the materials, functions, and supporting nodes available in Material Graph.
Materials#
Material Modifiers#
Texturing: High Level#
- 3D Checker Texture
- 3D Checker Texture Bump
- Bitmap Texture Bump
- Bitmap Texture
- Blend Color
- Blend Normals
- Cellular Noise Texture
- Cellular Noise Texture Bump
- Flow Noise Texture
- Flow Noise Texture Bump
- Normal Map Texture
- Perlin Noise Texture
- Perlin Noise Texture Bump
- Triplanar File Texture
- Triplanar Normalmap Texture
Texturing: Basic#
Math Functions#
- Abs
- Acos
- Add
- Asin
- Atan
- Atan2
- Average
- Blackbody
- Ceil
- Check Equality
- Clamp
- Compare
- Condition
- Cos
- Cross
- Degrees
- Distance
- Divide
- Dot
- Exp
- Exp2
- Floor
- Fmod
- Frac
- Length
- Lerp
- Log
- Log10
- Log2
- Luminance
- Max
- Max Value
- Min
- Minimum Value
- Multiply
- Normalize
- Pow
- Radians
- Remap
- Round
- Rsqrt
- Saturate
- Sign
- Sin
- SinCos
- Smoothstep
- Sqrt
- Step
- Subtract
- Tan
Constants, State, and Primvars#
- Animation Time
- Constant Bool
- Constant Color
- Constant Float
- Constant Float2
- Constant Float3
- Constant Float4
- Constant Int
- Constant Texture_2d
- Hit Position
- Meters Per Scene Unit
- Object ID
- PI
- Primvar Lookup Color
- Primvar Lookup Float
- Primvar Lookup Float2
- Primvar Lookup Float3
- Primvar Lookup Float4
- Primvar Lookup Int
- Primvar Lookup Int2
- Primvar Lookup Int3
- Primvar Lookup Int4
- Primvar Lookup Uniform Color
- Primvar Lookup Uniform Float
- Primvar Lookup Uniform Float2
- Primvar Lookup Uniform Float3
- Primvar Lookup Uniform Float4
- Primvar Lookup Uniform Int
- Primvar Lookup Uniform Int2
- Primvar Lookup Uniform Int3
- Primvar Lookup Uniform Int4
- Scene Units Per Meter
- Shade Normal
- Shade Tangent
- Shade Bi-Tangent
- Texture Coordinate 2D
- Texture Coordinate 3D
- Transform Normal
- Transform Point
- Transform Scale
- Transform Vector
Constructors, Conversions, and Swizzles#
- Color from Float
- Color from Float3
- Color from Floats
- Color from Texture Return
- Float2 from Float
- Float2 from Floats
- Float2 from Int2
- Float3 from Color
- Float3 from Floats
- Float3 from Int3
- Float4 from Floats
- Float4 from Float3,Float
- Float from Texture Return
- Int2 from Int
- Int3 from Int
- float4.W float
- texture_return.mono float
- Color.R float
- float2.X float
- float3.X float
- float4.X float
- texture_return.tint.R float
- color.XY float2
- float2.XY float2
- float3.XY float2
- float4.XY float2
- texture_return.XY float2
- color.XYZ float3
- float3.XYZ float3
- float4.XYZ float3
- texture_return.XYZ float3
- Color.G float
- float2.Y float
- float3.Y float
- float4.Y float
- texture_return.tint.G float
- Color.B float
- float3.Z float
- float4.Z float
- texture_return.tint.B float