SdTextureToLinearArray#
SyntheticData node to copy the input texture into a linear array buffer
Installation#
To use this Node, you must enable omni.syntheticdata in the Extension Manager.
Inputs#
Name |
Type |
Description |
Default |
|---|---|---|---|
cudaMipmappedArray |
|
Pointer to the CUDA Mipmapped Array |
|
width |
|
Width |
|
height |
|
Height |
|
mipCount |
|
Mip Count |
|
format |
|
Format |
|
simTime |
|
Simulation time |
|
hydraTime |
|
Hydra time in stage |
|
stream |
|
Pointer to the CUDA Stream |
|
outputWidth |
|
Requested output width |
0 |
outputHeight |
|
Requested output height |
0 |
Outputs#
Name |
Type |
Description |
Default |
|---|---|---|---|
data |
|
Buffer array data |
[] |
width |
|
Buffer array width |
|
height |
|
Buffer array height |
|
simTime |
|
Simulation time |
|
hydraTime |
|
Hydra time in stage |
|
stream |
|
Pointer to the CUDA Stream |