Character Controller

Activate or deactivate a Character Controller on a Capsule prim

Installation

To use this Node, you must enable omni.physx.cct in the Extension Manager.

Inputs

Name

Type

Description

Default

activate

execution

Activate Character Controller on a Capsule. This can be done on e.g. Simulation Start Play event.

deactivate

execution

Deactivate Character Controller on a Capsule. This can be done on e.g. Simulation Stop Play event.

Enable Gravity (gravity)

bool

Enable Gravity

True

Speed (speed)

int

Speed in units/s

500

Setup Controls (setupControls)

token

Setup controls: Auto will use default WASD/mouse/gamepad controls or Controls Settings keybinds if connected. Manual will skip control setup completely, leaving it to the user to do manually.

Auto

controlsSettings

bundle

Use Controls Settings to rebind controls.

Capsule Path (capsulePath)

path

Connect a path of a capsule to use as a character controller. Use Spawn Capsule node to dynamically spawn a capsule for you if needed.

First Person Camera Path (fpCameraPathToken)

token

If a camera path is connected the character controller with use first person camera mode

Outputs

Name

Type

Description

Default

Done (done)

execution

The output execution