Texture Randomizer

Randomizes the texture of the specified prims.

Installation

To use this Node, you must enable omni.replicator.core in the Extension Manager.

Inputs

Name

Type

Description

Default

prims

bundle

Prim(s) to set OmniPBR material

diffuseTexture

token[]

Paths to the diffuse textures to be sampled

textureScale

float[2][]

Diffuse textures scaling factor

textureRotate

float[]

Diffuse textures rotating factor

diffuse

colorf[3][]

Diffuse colour

metallicTexture

token[]

Paths to the metallic textures to be sampled

metallic

float[]

Metallic value

roughnessTexture

token[]

Paths to the roughness textures to be sampled

roughness

float[]

Roughness value

mode

token

Specifies how to apply randomized materials. Choose from [prims, meshes]

prims

projectUVW

bool

When enabled, UV coordinates will be generated by projecting them from a coordinate system.

False

execIn

execution

exec

Outputs

Name

Type

Description

Default

execOut

execution

exec