Set Animation Graph World Transform¶
Set the specified character’s animation graph world transform using translation and rotation from the provided transform.
Installation¶
To use this Node, you must enable omni.anim.graph.core
in the Extension Manager.
Inputs¶
Name |
Type |
Description |
Default |
---|---|---|---|
execIn |
|
Input execution state |
|
Skel Root Path (skelRootPath) |
|
The prim path of a UsdSkelRoot to which has the AnimationGraph applied and assigned to it. Default behavior: use the graph target. |
|
Transform (transform) |
|
Desired world transform. Note: only rotation and translation will be extracted, scale is currently ignored. |
[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]] |
Outputs¶
Name |
Type |
Description |
Default |
---|---|---|---|
execOut |
|
Output execution |