SketchUp¶
Overview¶
The NVIDIA Omniverse™ SketchUp Connector Plug-In offers a toolkit for SketchUp Users to send their model(s) to an Omniverse Nucleus Server. This not only gives SketchUp Connector access to a first class renderer through Omniverse Apps but also the ability to open, and edit with any of the NVIDIA Omniverse™ Connect applications. Now, depending on the use case, SketchUp users can choose the workflows and pipelines that work best for their needs while maintaining up to date revisions for all downstream consumers of their work.
Installing the Connector¶
Installing the Omnvierse SketchUp Connector is done via the Omniverse Launcher. Simply navigate to the Exchange Tab then select Connectors, then Omnvierse SketchUp Connector and finally, select Install. This will install the Omnvierse SketchUp Connector provided you have a valid installation the SketchUp application.
Please see Launcher Documentation for Installing Connectors.
Connecting to Omniverse View (Local)¶
To connect the Omnvierse SketchUp Connector Plugin to Omniverse View a user must locate their installation of Omniverse View and select it in the Omnvierse SketchUp Connector Plugin Settings.
Select the Omniverse View Settings
Enable
Send to Locally Installed View
toggle and elect either a past installation of Omniverse View orUse Current
to use the most current installed version.Press “save” in the resulting settings window to commit the changes.
User Interface¶
The Omnvierse SketchUp Connector brings SketchUp projects into the Omniverse Platform. The panel shown below contains all the tools necessary for day to day operations with the SketchUp Connector.

Send to View¶
Sends your file directly to Omniverse View. Simply click Send to View
and Omniverse View will launch with your model loaded and ready to go.

Note
You must be sure that Omniverse View is installed and that you can access it from a server for this feature to work. See the Connecting to VIEW® (Local) for more details.
Send to View from SketchUp (Video)¶
Publish Project¶

Exporting your project to your Omniverse Nucleus allows you to continue your work in other applications such as Omniverse Create, Omniverse Maya Connector, Omniverse 3ds Max Connector and other Omniverse tools.

Element |
Result |
---|---|
Refresh |
Updates the Window with Latest Data
|
Left/Right |
Moves Through the Current Directory Structure in a Step By Step Fashion
|
Create New Folder |
Creates a New Directory at Current File Path
|
Left Pane |
Lists NVIDIA Omniverse™ Nucleus Directories (If Logged-In) and Local Drives / Directories
|
Right Pane |
Lists Files in Currently Selected Directory
|
Project Folder |
The location and name of the project to create
|
Save format |
Allows Selection of File Export Type
|
Description |
Text to be used as the text on the file checkpoint
|
Show Publish Options |
Display the Settings dialog so that user can select Publish/Export options
|
Publish |
Publishes the Sketchup file using the Project Workflow.
|
Cancel |
Stops the Export Process and Closes Publish Dialogue
|
Note
When you export your file, you create a connection for Live Sync which is visible in the Live Sync Path dialogue.
Publish Prop¶

Exporting your project to your Omniverse Nucleus allows you to continue your work in other applications such as Omniverse Create, Omniverse Maya Connector, Omniverse 3ds Max Connector and other Omniverse tools.

Element |
Result |
---|---|
Refresh |
Updates the Window with Latest Data
|
Left/Right |
Moves Through the Current Directory Structure in a Step By Step Fashion
|
Create New Folder |
Creates a New Directory at Current File Path
|
Left Pane |
Lists NVIDIA Omniverse™ Nucleus Directories (If Logged-In) and Local Drives / Directories
|
Right Pane |
Lists Files in Currently Selected Directory
|
Project Folder |
The location and name of the project to create
|
Save format |
Allows Selection of File Export Type
|
Description |
Text to be used as the text on the file checkpoint
|
Show Publish Options |
Display the Settings dialog so that user can select Publish/Export options
|
Export |
Exports the Sketchup file as a Prop file
|
Cancel |
Stops the Export Process and Closes Export Dialogue
|
Sign-In¶

The sign in window allows users to connect to their Omniverse Nucleus Server for Exporting, using Live Sync and for Mounts. Enter the server name you wish to connect to and press Sign In. Once done, a browser window will appear. Enter your username and password to connect.

Setting |
Result |
---|---|
Server |
Address of Omniverse Nucleus Server
|
Ok |
Begins the Connection
|
Cancel |
Stops the Sign-In Process and Closes the Sign-In Window
|
Settings¶

The settings menu allows you to select a preferred Omniverse View install as your viewer.

Setting |
Result |
---|---|
Unset |
No View Settings (This setting disables Send to View)
|
Send to Local |
Omniverse View Launch Path
|
Use Current/Use Custom |
“Use Current” locates current View Installs Automatically, “Use Custom” uses the Custom View Location value
|
Custom View Location |
Allows Selections of View Installs not Found by Automatic
|
Send to Server |
Omniverse Remote View Launch Path
|
Use Current/Use Custom |
“Use Current” locates current Remote View Installs Automatically, “Use Custom” uses the Remote Launcher location value
|
Remote Launcher |
Allows for Selection of a Remote Viewer
|
Render Size |
Render Quality to Use in View when Launching Remotely
|
Project/Prop toggle |
Determines the output type when using Send To View. See Publish Project and Export As Prop for details
|
Save |
Commits the Changes and Closes the Window
|
Cancel |
Closes the Window and Discarding the Changes
|
Note
You will need to have Omniverse View installed and selected to use Send to View
.
Publish/Export Options |
Result |
---|---|
Use Material Mapping |
Use the CSV file to map materials
|
Use SketchUp Materials |
Use the Sketchup material information
|
Use Component Mapping |
Use externally defined blocks for vegetation
|
Export visible only |
If unchecked, items marked invisible will also be exported
|
Help¶

About¶

Opens a dialogue and displays version information about the installed Omnvierse SketchUp Connector Plugin, and provides helpful links to access Release Notes and to Get Support

Display |
Value |
---|---|
Build |
Build Version Number
|
Date |
Date Plugin was Created
|
Materials¶
When sending your materials to Omniverse® VIEW®, we replace the low quality textures and shaders associated with SketchUp and replace them with High Quality Custom Materials inside of Omniverse® VIEW®. This is done by material mapping and can be controlled via CSV.
CSV and Materials¶
The CSV Mapping File for SketchUp can be located in the following directory.
<Documents>/Omniverse/SketchUp/omniverseSketchUpMDLtable.csv
CSV File Structure¶
A CSV file is a Comma Separated Values table of data whose field’s end is defined by a comma ‘,’.
Using Spreadsheet Tools¶
These tables are a very common format and can be opened/edited inside of Excel (or other spreadsheet tools) and will have 5 columns in them when viewed.
Format¶
Column |
Expected Value |
---|---|
Column A |
Name of the material from the application.
Note: Any commas (
, ) are replaced with an asterisk (* ) |
Column B |
Indicates if there is a parameter override
| NONE: default, no special characteristics
| COLOR: the 5th column (Column E) will have the parameter name in the MDL
GENERIC: keyword and last resort match in mapping (looks for the value in Column A
in the string of the material name we get from the application e.g. if Column A is
glass and the material from SketchUp was Special Glass then it would match)
EXCLUDE: materials found in the application but NOT mapped, user could convert these
to real mappings by setting to NONE and changing the values in Column C/D/E (potentially)
|
Column C |
MDL name (no .MDL)
|
Column D |
Path into the location in the Omniverse database (points to a Mount)
|
Column E |
If necessary, the parameter override in MDL
|
Examples¶
1 2 3 4 | Cardboard,NONE,Cardboard,/NVIDIA/AEC/Library/Materials/Wall_Board
Blue Paint,COLOR,Paint_Satin,/NVIDIA/AEC/Library/Materials/Miscellaneous,diffuse_tint
glass,GENERIC,Clear_Glass,/NVIDIA/AEC/Library/Materials/Glass
Some Material Name,EXCLUDE,WhiteMode,/NVIDIA/AEC/Library/Materials/Styles
|
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