SketchUp

Overview

The NVIDIA Omniverse™ SketchUp Connector Plug-In offers a toolkit for SketchUp Users to send their model(s) to an Omniverse Nucleus Server. This not only gives SketchUp Connector access to a first class renderer through Omniverse Apps but also the ability to open, and edit with any of the NVIDIA Omniverse™ Connect applications. Now, depending on the use case, SketchUp users can choose the workflows and pipelines that work best for their needs while maintaining up to date revisions for all downstream consumers of their work.

Installing the Connector

Installing the Omnvierse SketchUp Connector is done via the Omniverse Launcher. Simply navigate to the Exchange Tab then select Connectors, then Omnvierse SketchUp Connector and finally, select Install. This will install the Omnvierse SketchUp Connector provided you have a valid installation the SketchUp application.

Please see Launcher Documentation for Installing Connectors.

Connecting to Omniverse View (Local)

To connect the Omnvierse SketchUp Connector Plugin to Omniverse View a user must locate their installation of Omniverse View and select it in the Omnvierse SketchUp Connector Plugin Settings.

  1. Select the Omniverse View Settings

    View Connection 1
  2. Enable Send to Locally Installed View toggle and elect either a past installation of Omniverse View or Use Current to use the most current installed version.

    Toolbar Setup 5
  3. Press “save” in the resulting settings window to commit the changes.

User Interface

The Omnvierse SketchUp Connector brings SketchUp projects into the Omniverse Platform. The panel shown below contains all the tools necessary for day to day operations with the SketchUp Connector.

UI Overview

Send to View

Sends your file directly to Omniverse View. Simply click Send to View and Omniverse View will launch with your model loaded and ready to go.

Send to View

Note

You must be sure that Omniverse View is installed and that you can access it from a server for this feature to work. See the Connecting to VIEW® (Local) for more details.

Send to View from SketchUp (Video)

Publish Project

Project

Exporting your project to your Omniverse Nucleus allows you to continue your work in other applications such as Omniverse Create, Omniverse Maya Connector, Omniverse 3ds Max Connector and other Omniverse tools.

Project

Element

Result

Refresh

Updates the Window with Latest Data

Left/Right

Moves Through the Current Directory Structure in a Step By Step Fashion

Create New Folder

Creates a New Directory at Current File Path

Left Pane

Lists NVIDIA Omniverse™ Nucleus Directories (If Logged-In) and Local Drives / Directories

Right Pane

Lists Files in Currently Selected Directory

Project Folder

The location and name of the project to create

Save format

Allows Selection of File Export Type

Description

Text to be used as the text on the file checkpoint

Show Publish Options

Display the Settings dialog so that user can select Publish/Export options

Publish

Publishes the Sketchup file using the Project Workflow.

Cancel

Stops the Export Process and Closes Publish Dialogue

Note

When you export your file, you create a connection for Live Sync which is visible in the Live Sync Path dialogue.

Publish Prop

Prop

Exporting your project to your Omniverse Nucleus allows you to continue your work in other applications such as Omniverse Create, Omniverse Maya Connector, Omniverse 3ds Max Connector and other Omniverse tools.

Prop

Element

Result

Refresh

Updates the Window with Latest Data

Left/Right

Moves Through the Current Directory Structure in a Step By Step Fashion

Create New Folder

Creates a New Directory at Current File Path

Left Pane

Lists NVIDIA Omniverse™ Nucleus Directories (If Logged-In) and Local Drives / Directories

Right Pane

Lists Files in Currently Selected Directory

Project Folder

The location and name of the project to create

Save format

Allows Selection of File Export Type

Description

Text to be used as the text on the file checkpoint

Show Publish Options

Display the Settings dialog so that user can select Publish/Export options

Export

Exports the Sketchup file as a Prop file

Cancel

Stops the Export Process and Closes Export Dialogue

Sign-In

Sign In 1

The sign in window allows users to connect to their Omniverse Nucleus Server for Exporting, using Live Sync and for Mounts. Enter the server name you wish to connect to and press Sign In. Once done, a browser window will appear. Enter your username and password to connect.

Sign In 1

Setting

Result

Server

Address of Omniverse Nucleus Server

Ok

Begins the Connection

Cancel

Stops the Sign-In Process and Closes the Sign-In Window

Settings

Settings

The settings menu allows you to select a preferred Omniverse View install as your viewer.

Settings2

Setting

Result

Unset

No View Settings (This setting disables Send to View)

Send to Local

Omniverse View Launch Path

Use Current/Use Custom

“Use Current” locates current View Installs Automatically, “Use Custom” uses the Custom View Location value

Custom View Location

Allows Selections of View Installs not Found by Automatic

Send to Server

Omniverse Remote View Launch Path

Use Current/Use Custom

“Use Current” locates current Remote View Installs Automatically, “Use Custom” uses the Remote Launcher location value

Remote Launcher

Allows for Selection of a Remote Viewer

Render Size

Render Quality to Use in View when Launching Remotely

Project/Prop toggle

Determines the output type when using Send To View. See Publish Project and Export As Prop for details

Save

Commits the Changes and Closes the Window

Cancel

Closes the Window and Discarding the Changes

Note

You will need to have Omniverse View installed and selected to use Send to View.

Publish/Export Options

Result

Use Material Mapping

Use the CSV file to map materials

Use SketchUp Materials

Use the Sketchup material information

Use Component Mapping

Use externally defined blocks for vegetation

Export visible only

If unchecked, items marked invisible will also be exported

Help

Help

About

About

Opens a dialogue and displays version information about the installed Omnvierse SketchUp Connector Plugin, and provides helpful links to access Release Notes and to Get Support

About

Display

Value

Build

Build Version Number

Date

Date Plugin was Created

Materials

When sending your materials to Omniverse® VIEW®, we replace the low quality textures and shaders associated with SketchUp and replace them with High Quality Custom Materials inside of Omniverse® VIEW®. This is done by material mapping and can be controlled via CSV.

CSV and Materials

The CSV Mapping File for SketchUp can be located in the following directory.

<Documents>/Omniverse/SketchUp/omniverseSketchUpMDLtable.csv

CSV File Structure

A CSV file is a Comma Separated Values table of data whose field’s end is defined by a comma ‘,’.

Using Spreadsheet Tools

These tables are a very common format and can be opened/edited inside of Excel (or other spreadsheet tools) and will have 5 columns in them when viewed.

Format

Column

Expected Value

Column A

Name of the material from the application.
Note: Any commas (,) are replaced with an asterisk (*)

Column B

Indicates if there is a parameter override | NONE: default, no special characteristics | COLOR: the 5th column (Column E) will have the parameter name in the MDL
GENERIC: keyword and last resort match in mapping (looks for the value in Column A
in the string of the material name we get from the application e.g. if Column A is
glass and the material from SketchUp was Special Glass then it would match)
EXCLUDE: materials found in the application but NOT mapped, user could convert these
to real mappings by setting to NONE and changing the values in Column C/D/E (potentially)

Column C

MDL name (no .MDL)

Column D

Path into the location in the Omniverse database (points to a Mount)

Column E

If necessary, the parameter override in MDL

Examples

1
2
3
4
Cardboard,NONE,Cardboard,/NVIDIA/AEC/Library/Materials/Wall_Board
Blue Paint,COLOR,Paint_Satin,/NVIDIA/AEC/Library/Materials/Miscellaneous,diffuse_tint
glass,GENERIC,Clear_Glass,/NVIDIA/AEC/Library/Materials/Glass
Some Material Name,EXCLUDE,WhiteMode,/NVIDIA/AEC/Library/Materials/Styles

code …

Release Notes

Known Limitations

Sketchup 2020

  • Starting with the 106.1.516 release, the Omniverse Connector for Sketchup 2020 requires a release version of Sketchup 2020.2 or later.