200.0 Beta Release

Release Date: March 2023

Added

  • Windows only support for Unity 2021.3.x LTS and Unity 2022.1.x LTS

    • Installation management using the Unity Package manager

  • Render pipelines supported: Built-in/URP/HDRP

  • Import/Export of the following USD file formats is supported: usd, usda, usdc

  • USDZ Export (only to local disk)

  • Nucleus File browser for connection management and Export USD operations

    • Connect directly to Nucleus localhost, on-premise, and Nucleus Cloud servers

    • USD Export to Nucleus or Local disk

    • Unity Meshes & xForms

    • Unity Skinned meshes (except weight values)

    • Unity Light types: Point, Spot, Directional, and Area

    • Unity Cameras to USD

    • Physics for Rigid body and colliders in Unity

    • Physics Material properties

    • Prefabs and Nested Prefabs as Usd Prims

    • Unity shaders and materials to USD Preview Surface of Materials

    • Unity shaders and materials to OmniPBR and OmniGlass (MDL support)

      • Extensible system for custom shaders which currently supports common shaders such as Standard, Lit URP and Lit HDRP shaders (Custom shader network support planned)

      • Metallic/Smoothness map from Unity.

      • Emissive textures

      • Support for cutout of material (MDL support)

  • Live Sync, one direction, Unity to Omniverse App (Bi-Directional Live Sync planned)

    • Live Sync supports updates to most game objects that are supported by USD Export (listed above) except for Physics and some shader changes.

    • Live Sync viewport notifications

  • USD Import from Local Disk only (experimental)

    • Import Geometry and Mesh data

    • Import Usd Preview Surface and OmniPBR to Unity shaders

  • Send to Omniverse App

    • After export saves the usd, automatically open USD in Omniverse USD Composer (formerly Create) or USD Presenter (formerly View)

  • Customize Connector Settings per Unity Scene

Known Limitations

Note

ABI compatibility issues may arise from python, boost, tbb, usd versions, and other possible libraries. Support for flexible builds for developers is planned in the future.

  • Export file browser known issues:

    • Double clicking on an existing usd file the exported usd will be written one directory above. Please use single click to select and then press Export button

    • Comment field does save the checkpoint comment because it is not implemented even though the UI shows it.

    • Search field does not work because is not implemented even though the UI shows it.

  • Exporting Light probes are not supported, they will transfer as an xform.

  • Exporting Unity Terrain components are not supported, we recommend using mesh components for Terrain.

  • Live sync does not support changes to physics components or physics materials being updated Live. A re-export is required.

  • Baking Global Illumination while in Live Sync with hang the session and sometimes cause a crash.