Skin Meshes

Use the Skin Meshes widget to select the meshes to use in the character transfer process.

The Character Transfer tool's Skin Meshes widget.



Driver A2F Mesh

Selects the character mesh that will be driven by Audio2Face. It should have a neutral, closed mouth expression. This mesh isn’t used for picking correspondence points.

Target Mesh

Selects which character head to retarget onto.

OpenMouth A2F Mesh

Selects the character mesh that shares the same topology as the Driver A2F Mesh, but in Open mouth expression.


The OpenMouth A2F Mesh option only appears after you assign a Target Mesh.