carb::input::subscribeToGamepadConnectionEvents
Defined in carb/input/InputUtils.h
-
template<typename Functor>
inline SubscriptionId carb::input::subscribeToGamepadConnectionEvents(IInput *input, Functor &&functor) Subscribes to the gamepad connection event stream.
Note
Once subscribed
functor
is called for all previously created gamepads.- Parameters
input – The IInput interface.
functor – An invocable object to be called on each gamepad event. Prototype is
void(const GamepadConnectionEvent&)
.
- Returns