This version creates just the material prim and UsdPreviewSurface Shader.
import omni.kit.commands
omni.kit.commands.execute("CreatePreviewSurfaceMaterialPrim",
mtl_path="/World/Looks/PreviewSurface",
select_new_prim=True)
This version also creates UsdUVTexture Shader prims for the diffuse, roughness, metallic, and normal properties and connects them to the UsdPreviewSurface.
import omni.kit.commands
omni.kit.commands.execute("CreatePreviewSurfaceTextureMaterialPrim",
mtl_path="/World/Looks/PreviewSurfaceWithTextures",
select_new_prim=True)