# Get the Local Space Transforms for a Prim

If you need to get the local transformation of a prim (i.e. not taking into account the transformations of any ancestor prims), you can use a convenience function in Kit, omni.usd.get_local_transform_SRT(). Alternatively, you can use UsdGeom.Xformable.GetLocalTransformation() to get the local transformation matrix and decompose it into individual components.

```import typing
from pxr import Gf, Usd, UsdGeom

def get_local_transform_xform(prim: Usd.Prim) -> typing.Tuple[Gf.Vec3d, Gf.Rotation, Gf.Vec3d]:
"""
Get the local transformation of a prim using Xformable.
See https://openusd.org/release/api/class_usd_geom_xformable.html
Args:
prim: The prim to calculate the local transformation.
Returns:
A tuple of:
- Translation vector.
- Rotation quaternion, i.e. 3d vector plus angle.
- Scale vector.
"""
xform = UsdGeom.Xformable(prim)
local_transformation: Gf.Matrix4d = xform.GetLocalTransformation()
translation: Gf.Vec3d = local_transformation.ExtractTranslation()
rotation: Gf.Rotation = local_transformation.ExtractRotation()
scale: Gf.Vec3d = Gf.Vec3d(*(v.GetLength() for v in local_transformation.ExtractRotationMatrix()))
return translation, rotation, scale

#############
# Full Usage
#############

from pxr import Sdf

# Create an in-memory Stage with /World Xform prim as the default prim
stage: Usd.Stage = Usd.Stage.CreateInMemory()
default_prim: Usd.Prim = UsdGeom.Xform.Define(stage, Sdf.Path("/World")).GetPrim()
stage.SetDefaultPrim(default_prim)

xform: Usd.Prim = UsdGeom.Xform.Define(stage, default_prim.GetPath().AppendPath("Xform"))

cube = UsdGeom.Cube.Define(stage, xform.GetPath().AppendPath("Cube"))

transform = get_local_transform_xform(cube)

usda = stage.GetRootLayer().ExportToString()
print(usda)

cube_prim = cube.GetPrim()

assert transform[0] == cube_prim.GetAttribute('xformOp:translate').Get()
assert (100,0,0) == cube_prim.GetAttribute('xformOp:rotateXYZ').Get()
assert transform[2] == cube_prim.GetAttribute('xformOp:scale').Get()
```
```import typing
import omni.usd
from pxr import Usd, Gf

def get_local_transform_omni(prim: Usd.Prim) -> typing.Tuple[Gf.Vec3d, Gf.Rotation, Gf.Vec3d]:
"""
Get the local transformation of a prim using omni.usd.get_local_transform_SRT.
See https://docs.omniverse.nvidia.com/kit/docs/omni.usd/latest/omni.usd/omni.usd.get_local_transform_SRT.html
Args:
prim: The prim to calculate the local transformation.
Returns:
A tuple of:
- Translation vector.
- Rotation quaternion, i.e. 3d vector plus angle.
- Scale vector.
"""
local_transform = omni.usd.get_local_transform_SRT(prim)
scale: Gf.Vec3d = local_transform[0]
rotation: Gf.Vec3d = local_transform[1]
rotation_order: float = local_transform[2]
translation: Gf.Vec3d = local_transform[3]
return translation, Gf.Rotation(rotation, rotation_order), scale

#############
# Full Usage
#############

import omni.kit.commands

# Create an Xform with a Cube Prim as it's Child
omni.kit.commands.execute('CreatePrimWithDefaultXform',
prim_type='Xform',
attributes={},
select_new_prim=True)

omni.kit.commands.execute('TransformMultiPrimsSRTCpp',
count=1,
paths=['/World/Xform'],
new_translations=[100, 0, 0],
new_rotation_eulers=[0, 50 ,0],
new_rotation_orders=[0, 1, 2],
new_scales=[5, 5, 5],
old_translations=[0.0, 0.0, 0.0],
old_rotation_eulers=[0.0, 0.0, 0.0],
old_rotation_orders=[0, 1, 2],
old_scales=[1.0, 1.0, 1.0],
usd_context_name='',
time_code=0.0)

omni.kit.commands.execute('CreateMeshPrimWithDefaultXform',
prim_type='Cube',
prim_path='/World/Xform/Cube',
select_new_prim=True,
prepend_default_prim=False)

omni.kit.commands.execute('TransformMultiPrimsSRTCpp',
count=1,
paths=['/World/Xform/Cube'],
new_translations=[4, 0, 0],
new_rotation_eulers=[100, 0 ,0],
new_rotation_orders=[0, 1, 2],
new_scales=[2, 2, 2],
old_translations=[0.0, 0.0, 0.0],
old_rotation_eulers=[0.0, 0.0, 0.0],
old_rotation_orders=[0, 1, 2],
old_scales=[1.0, 1.0, 1.0],
usd_context_name='',
time_code=0.0)

stage = omni.usd.get_context().get_stage()
cube_prim = stage.GetPrimAtPath("/World/Xform/Cube")
transform = get_local_transform_omni(cube_prim)

assert transform[0] == cube_prim.GetAttribute('xformOp:translate').Get()
assert (100,0,0) == cube_prim.GetAttribute('xformOp:rotateXYZ').Get()
assert transform[2] == cube_prim.GetAttribute('xformOp:scale').Get()
```

This is an example USDA result from creating (and setting) `float` and `float3` Attributes on the default Prim.

```#usda 1.0
(
defaultPrim = "World"
)

def Xform "World"
{
def Xform "Xform"
{
float3 xformOp:rotateXYZ = (0, 50, 0)
float3 xformOp:scale = (5, 5, 5)
double3 xformOp:translate = (100, 10, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]

def Cube "Cube"
{
float3 xformOp:rotateXYZ = (100, 0, 0)
float3 xformOp:scale = (2, 2, 2)
double3 xformOp:translate = (4, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}
}
}
```