usdrt/scenegraph/usd/physxSchema/physxParticleAnisotropyAPI.h
In directory: usdrt/scenegraph/usd/physxSchema
Source file: usdrt/scenegraph/usd/physxSchema/physxParticleAnisotropyAPI.h
Classes
- usdrt::PhysxSchemaPhysxParticleAnisotropyAPI
WARNING: This is a draft API; the design is not fixed and may change in the future. Applied to a PhysxParticleSystem. Defines settings to compute anisotropic scaling of particles in a post-processing step. The anisotropy post-processing only affects the rendering output including isosurface generation, and not the particle dynamics. Affects point instancer primitives with PhysxParticleSetAPI, which are defined as fluid.
Namespaces