usdrt/scenegraph/usd/physxSchema/physxMeshMergeCollisionAPI.h

In directory: usdrt/scenegraph/usd/physxSchema

Source file: usdrt/scenegraph/usd/physxSchema/physxMeshMergeCollisionAPI.h

Classes

usdrt::PhysxSchemaPhysxMeshMergeCollisionAPI

PhysxMeshMergeCollisionAPI enables implicit mesh merging of given meshes with respect to physics collision geometry representation. It is expected that this API extends the UsdPhysics.CollisionAPI definition, the UsdPhysics.CollisionAPI is still required to be present together with this API to define the collision properties. All meshes that belong to the prim (with this API) subtree will be merged into one mesh that will be used for collision representation. Additionally all meshes that belong to the collisionmeshes collection will be merged too. Note that the collection can also define what meshes should be excluded from the selection.

Namespaces