BindMaterialCommand

class omni.usd.commands.BindMaterialCommand(prim_path: Union[str, list], material_path: str, strength=None, stage: Optional[Stage] = None, context_name: Optional[str] = None, material_purpose: Optional[str] = '')

Bases: Command, UsdStageHelper

Bind material to a primitive.

Methods

__init__(prim_path, material_path[, ...])

Constructor.

do()

undo()

__init__(prim_path: Union[str, list], material_path: str, strength=None, stage: Optional[Stage] = None, context_name: Optional[str] = None, material_purpose: Optional[str] = '')

Constructor.

Parameters
  • prim_path (str or list) – Path(s) to prim or collection

  • material_path (str) – Path to material to bind.

  • strength (float, optional) – Strength. Default is None, which sets the strength value from setting /persistent/app/stage/materialStrength. If no setting is set, it’s set to UsdShade.Tokens.weakerThanDescendants.

  • stage (Usd.Stage, optional) – Stage to operate. Default is None, which means the stage in the default UsdContext is used.

  • context_name (str, optional) – The usd context to operate. Default is None, which means the default UsdContext is used.

  • material_purpose (str, optional) – Material purpose. Default is UsdShade.Tokens.allPurpose.

class PathType(value)

Bases: Enum

An enumeration.