create_material_input#

omni.usd.create_material_input(
prim: Prim,
name: str,
value: Any,
vtype: str,
def_value: Any | None = None,
min_value: Any | None = None,
max_value: Any | None = None,
display_name: str | None = None,
display_group: str | None = None,
color_space: str | None = None,
) Attribute#

Creates a material input.

Parameters:
  • prim (Usd.Prim) – Prim handle.

  • name (str) – Name of the input.

  • value (Any) – Value of the input.

  • vtype (str) – Type of the value.

  • def_value (Any, optional) – Default value. Defaults to None.

  • min_value (Any, optional) – Min value. Defaults to None.

  • max_value (Any, optional) – Max value. Defaults to None.

  • display_name (str, optional) – Display name. Defaults to None.

  • display_group (str, optional) – Display group. Defaults to None.

  • color_space (str, optional) – Color space of the input. Defaults to None.

Returns:

The created input attribute.

Return type:

Usd.Attribute