2020.1: Point Release
Changes
4.25 Support
Geometry (Static Mesh)
Switched from exporting GeomSubsets to Meshes to support Preview Surface
Multiple landscapes in one map is now supported
Better support for brush geometry export
Text Render actor export
Materials
Vertex color support added
Vertex color painting
Landscape layers
Unlit translucent material support added
Dynamic material instances are exported to a single MDL file (greatly improves rendering performance)
Precomputed AO mask support added
Texture bombing added
Many noise features added
Noise
Simplex: Perlin
Gradient: 2D texture (3D texture not supported)
Value
Voronoi
Vector Noise
Cellnoise
Perlin 3D
Perlin Gradient
Perlin Curl
Voronoi
Cameras
Perspective camera in Omniverse Kit defaults UE4 editor perspective camera transform
Lighting
Some post process settings saved to stage (exposure)
Local Workflow
Local USD/USDA export added to the File:Export menu
Physics
Export collision by default
Exporting complex, triangle mesh collision
Editor Experience
Read-only Omniverse mount icon overlay on new Omniverse USD and MDL asset icons
Versions in plugin info
More/fixed documentation
Omniverse
Live material updates and stage management bug fixes
Automation
Level export commandlet
Script to automate level export