2020.1: Point Release

Changes

  • 4.25 Support

  • Geometry (Static Mesh)

    • Switched from exporting GeomSubsets to Meshes to support Preview Surface

    • Multiple landscapes in one map is now supported

    • Better support for brush geometry export

    • Text Render actor export

  • Materials

    • Vertex color support added

    • Vertex color painting

    • Landscape layers

    • Unlit translucent material support added

    • Dynamic material instances are exported to a single MDL file (greatly improves rendering performance)

    • Precomputed AO mask support added

    • Texture bombing added

    • Many noise features added

      • Noise

        • Simplex: Perlin

        • Gradient: 2D texture (3D texture not supported)

        • Value

        • Voronoi

      • Vector Noise

        • Cellnoise

        • Perlin 3D

        • Perlin Gradient

        • Perlin Curl

        • Voronoi

  • Cameras

    • Perspective camera in Omniverse Kit defaults UE4 editor perspective camera transform

  • Lighting

    • Some post process settings saved to stage (exposure)

  • Local Workflow

    • Local USD/USDA export added to the File:Export menu

  • Physics

    • Export collision by default

    • Exporting complex, triangle mesh collision

  • Editor Experience

    • Read-only Omniverse mount icon overlay on new Omniverse USD and MDL asset icons

    • Versions in plugin info

    • More/fixed documentation

  • Omniverse

    • Live material updates and stage management bug fixes

  • Automation

    • Level export commandlet

    • Script to automate level export