100.3: Hotfix
Features
Add support for MetersPerUnit on import and export for meshes, shapes, cameras, lights, and stages
Bug Fixes
Fix crash when editing material caused by Geometry Subset material binding
Remove duplicate vertices when exporting UE4 Landscape to USD mesh
Fix SkelRoot live edit perf issue
Get full data and handle transform exporting from Level Sequence sections even if there’s no key in a shot
Avoid crashing when MDL function call creation fails and reports an error
SkyAtmosphere material expressions get a constant 0 value when exported as MDL
Changes
Always create UE4 actor when loading a USD prim (rather than only if it is a model or lacks a parent component). This changes the layout actors, meshes, components, etc. in UE4 to be more like the USD stage. Fewer components, more actors
Merge multiple camera sequence shots into a new USD camera while still preserving the original shot cameras
Support exporting BC6H/BC7 2D textures
Replace UE4 material function DeriveTangentBasis with TangentBasis when exporting MDL materials due to the usage of incompatible DDX and DDY material nodes