100.2: Hotfix
Features
Add Unreal Engine 4.26 editor support
Note: The export folder dialogs in 4.26 do not refresh Omniverse server folders properly. Browse/create folders from the Content Browser first.
Bug Fixes
Collision properly exported from stand-alone static mesh asset exports
Fix crash when exporting DDS textures when a material uses virtual textures (note, proper VT export is not supported)
Fix crash when loading Level with USD actors
Fix live-edit of many Cinematic Camera properties
Fix binding materials to geometry subsets, honored only if the familyName of subset is UsdShadeTokens->materialBind
Remove the “Omniverse USD Sequence+ (usd)” Image Output Format from the Render Movie Settings because it is no longer supported
Fix crash when importing USD skeletal meshes. Garbage collection cleans up StaticMeshLOD so some classes needed to be moved to a different module.
Changes
Avoid exporting TangentX array for skeletal meshes if unnecessary