105.1 Point Release
Features
Import USD and MDL as Unreal Engine assets (OM-38124)
Static and Skeletal Meshes, Time Sampled sequence data, Materials, Textures
Import USD assemblies as Blueprints
Reimport asset supported through Omniverse context menu
Bug Fixes
Fix live editing exposure and loading exposure time samples for USD lights (OM-49611)
Mark imported textures as sRGB if the color space is auto in a material (OM-49285)
Add support for BC4 DDS exporting and fix building 16bit grey textures (OM-48724)
Fix exporting UDIM/VT with different dimensions (OM-48684)
Handle UE5 issue where C: is a relative path while C:/ is not for material loading (OM-53158)
Fix loading mdl which contains the full parameters list in SourceAssetSubIdentifier (OM-50358)
Fix a crash after dragging a USD into a level then running PIE, then quitting (OM-50761)
Fix a crash when exporting Skeletal Mesh with no Skeleton (OM-50461)
Fix an issue where the content browser is blocked when starting the editor due to a refresh
Don’t create a preview Directional Light if the USD stage contains a Dome Light (OM-52432)
Fix crash when exporting a Blueprint with a root that’s an instanced mesh component (OM-51882)
Fix crash when exporting only USD Preview Surface due to uninitialized OmniverseExportMaterialResult (OM-53656)
Changes
Add support for the DomeLight “Visible in Primary Ray” attribute in the Unreal sky mesh plus material (OM-50112)
Add support for exporting Animation Montages (OM-50677)
Add support for local exporting of BC6, BC6H, and BC7 DDS (OM-48684)
Dramatically improve the performance of loading stages with thousands of prims (OM-50300)
Add support for importing Mineways materials (OM-51513)