102.6 Hotfix
Features
Bug Fixes
Initialize static mesh render data outside of OmniverseUSD module to avoid crash (OM-36271)
Support exporting cameras created from Default Pawn and spawned actors when recorded in a sequence (OM-34197)
Also add basic support for the spring arm component as a fixed joint to suspend a camera (without any collision avoidance)
Fix MDL custom annotation by unmangling paths
Fix strange triangulation due to world normal usage in Unreal materials when exporting as MDL (OM-34110)
Reset EV100 to 0 when the luminance is 0 to prevent the post process from overexposure
Changes
Add support for referencing textures, materials, and USD stages with a checkpoint URL (file.png?checkpoint=2) (OM-34630)
Allow a material to load for a GeomSubset that doesn’t define the “familyName” attribute set to “materialBind” - still emit a warning
Add support for the USD Preview Surface “Transform2d” function
If USD camera focus distance is zero use the setting from post-process on import (OM-35714)
Export EXR files as 16 bit textures since they’re now supported by Create