2020.2: Point Release
Features
New Omniverse Client Library
Add support for multiple Omniverse Nucleus servers connected simultaneously
References between servers supported
Add a right-click save to Omniverse option on assets when Live mode is not enabled
Bake O/R/M USD Preview Surface textures to 8-bit gray textures
For a shared asset export the MDL Schema will be a material instance based on an MDL Preset, rather than simply pointing to an MDL Preset
This reduces the number of materials in a stage export, but note that static switches will still cause distinct material creation
Bug Fixes
Fix a reload issue on USD stages, now it will pull the latest version from the server rather than a stale version
Fix exporting multiple text components from a Blueprint
Fix importing and exporting the relative transform of a USD prim
Fix crash when loading MDLs for the first time in a new project
Fix getting Export LOD from LandscapeStreamingProxy
Fix writing files larger than 2GB to Omniverse
Indicate that no filename is necessary when exporting multiple assets and don’t lose the default path when Cancel is hit
Use global ::anno style imports for standard MDL modules (per specification)
Add support for the MDL core library clearcoat and opacity base variants
Resolve UDIM path for USD Preview Surface and MDL Schema
Note that the UDIM path is resolved with the first texture only. If UV > 1 then the texture shown will be incorrect.