2020.3.2 Hot Fix


  • Added a UsdManager::advanceSyncScopes that releases all deferred resources

  • Fixed crashreporter: Now reports submission id to log

  • Better treatment for unrecognized primvar from USD

  • Fixed particle systems uv bug

  • Improved (MGPU) device selection on hybrid setups

  • Fixed a bug that was resulting in alpha-masked materials exported from UE4 not having allowCutoutOpacity set.