usdrt/scenegraph/usd/usdPhysics/collisionAPI.h

In directory: usdrt/scenegraph/usd/usdPhysics

Source file: usdrt/scenegraph/usd/usdPhysics/collisionAPI.h

Classes

usdrt::UsdPhysicsCollisionAPI

Applies collision attributes to a UsdGeomXformable prim. If a simulation is running, this geometry will collide with other geometries that have PhysicsCollisionAPI applied. If a prim in the parent hierarchy has the RigidBodyAPI applied, this collider is a part of that body. If there is no body in the parent hierarchy, this collider is considered to be static.

Namespaces