2019.2
General
Supported versions of Maya
Windows
Maya 2018.0, 2018.3, 2018.4, 2018.5
Maya 2019.0
Linux CentOS 7
Maya 2018.3
Maya 2019.0
Polished up UX with more meaningful naming for export types and options
Export options moved to Export browser, this are initiated by export from menu and Omniverse Panel
Omniverse snapshot on Export.
Snapshots can be filled in on export from Maya through the export panel.
Supports exporting to Y and Z up axis.
Namespaces are stripped on USD export,
�:� are replaced by _�
Maya Cache is moved to users…/.omniverse/Maya
Display folders in Omniverse file browsers
Added USD file options to Omniverse Panel
Added Settings Panel
Enable cache moved here.
Informs users of mdl search paths
Materials and MDL
Material Type change menu added
Maya native materials are mapped to OmniBasic.mdl on export
Load USD files with material assignments from Ov servers
Textures are not downloaded from Omniverse on demand, previously they were all downloaded upfront
MDL warning moved to script editor instead of pop up window
Material attribute changes, Live out is supported
Export option for MDL absolute/relative
Copy MDL template to location
Live
Support scrubbing the timeline for live update
Material assignment changes
Material value changes
Camera(See below)
Lights (See below)
USD Skel joint poses (See below)
Light Support
Lights are mapped to USD Lux lights.
Native Area, Spot, Point, and Directional lights are supported.
Arnold Area Light is supported.
Exported Lights map to USD Lux light and can be opened in Create.
Imported Lights - when opening a USD Stage, supported lights are mapped to Maya /Arnold Lights
Area Light is determined by preference on settings panel.
Live Sync is bi-directional for transform and supported attributes. In Maya male sure Live and include Lights is enabled.
Camera Support
Cameras are mapped to USD cameras
With the exception of Perspective, and Orthographic cameras, these are not synced
Import and Export of camera attributes that are supported
Live Sync is bi-directional for transform and supported attributes. In Maya male sure Live and include cameras is enabled.
USD Skel Export Support
Skeletal Mesh export type option is of USDskel.
Checks if scene is set up and compatible with USD Skel
Normalize Skin Weights for USDSkel added
Animation export
Live Skel pose update
Local Workflow
Local USD
Open Local USD
Save to Local Drive
Limitation - Materials still require being connected to server.
Local MDL
Hypershade import an mdl from you local disk to Hypershade
Limitation - Exported materials based off this will not work on server because template is being copied to server. Therefore feature might be pulled from release if the follow up stories don’t pan out.