2019.2

General

  • Supported versions of Maya

    • Windows

      • Maya 2018.0, 2018.3, 2018.4, 2018.5

      • Maya 2019.0

    • Linux CentOS 7

      • Maya 2018.3

      • Maya 2019.0

  • Polished up UX with more meaningful naming for export types and options

  • Export options moved to Export browser, this are initiated by export from menu and Omniverse Panel

    • Omniverse snapshot on Export.

      • Snapshots can be filled in on export from Maya through the export panel.

      • Supports exporting to Y and Z up axis.

    • Namespaces are stripped on USD export,

      • �:� are replaced by _�

  • Maya Cache is moved to users…/.omniverse/Maya

  • Display folders in Omniverse file browsers

  • Added USD file options to Omniverse Panel

  • Added Settings Panel

    • Enable cache moved here.

    • Informs users of mdl search paths

Materials and MDL

  • Material Type change menu added

  • Maya native materials are mapped to OmniBasic.mdl on export

  • Load USD files with material assignments from Ov servers

  • Textures are not downloaded from Omniverse on demand, previously they were all downloaded upfront

  • MDL warning moved to script editor instead of pop up window

  • Material attribute changes, Live out is supported

  • Export option for MDL absolute/relative

  • Copy MDL template to location

Live

  • Support scrubbing the timeline for live update

  • Material assignment changes

  • Material value changes

  • Camera(See below)

  • Lights (See below)

  • USD Skel joint poses (See below)

Light Support

  • Lights are mapped to USD Lux lights.

    • Native Area, Spot, Point, and Directional lights are supported.

    • Arnold Area Light is supported.

  • Exported Lights map to USD Lux light and can be opened in Create.

  • Imported Lights - when opening a USD Stage, supported lights are mapped to Maya /Arnold Lights

    • Area Light is determined by preference on settings panel.

    • Live Sync is bi-directional for transform and supported attributes. In Maya male sure Live and include Lights is enabled.

Camera Support

  • Cameras are mapped to USD cameras

  • With the exception of Perspective, and Orthographic cameras, these are not synced

  • Import and Export of camera attributes that are supported

    • Live Sync is bi-directional for transform and supported attributes. In Maya male sure Live and include cameras is enabled.

USD Skel Export Support

  • Skeletal Mesh export type option is of USDskel.

  • Checks if scene is set up and compatible with USD Skel

  • Normalize Skin Weights for USDSkel added

  • Animation export

  • Live Skel pose update

Local Workflow

  • Local USD

  • Open Local USD

  • Save to Local Drive

    • Limitation - Materials still require being connected to server.

  • Local MDL

  • Hypershade import an mdl from you local disk to Hypershade

  • Limitation - Exported materials based off this will not work on server because template is being copied to server. Therefore feature might be pulled from release if the follow up stories don’t pan out.