102.3

  • No longer support Maya 2018

  • Added Animated Point Cache export option, Vertex Only. See documentation here.

  • Added Live Update options on Setting panel

  • Added Blendshape support for export type Skelmesh Animation Clip

  • Added checkpoint of auxiliary files

  • Improved Live Update performance with timeline scrub, and transforming objects

    • Updates are now on Mouse Release

  • Improved material conversion feedback

  • Improved usdSkel processing

  • Improved material handling for dds textures

  • Updated Prop vs Skelmesh export. Skinned meshes should be exported as type SkelMesh now.

  • Updated Core Materials

  • Fixed OM-37227 MDL Links broken

  • Fixed OM-39093 Render results do not match Arnold

  • Fixed OM-34496 Crash if export with name “light shape” or “camera shape”

  • Fixed OM-34609 Checkpoint Texture not usable in Maya

  • Fixed OM-37142 Omnisurface materials do not render in Arnold

  • Fixed OM-38668 Materials do not replicate until reapplied

  • Fixed OM-37267 Progress bar goes away while files are still being uploaded

  • Fixed OM-37383 Export core materials map fail with include dependencies

  • Fixed OM-38534 During Live update, assigning existing materials do not replicate

  • Fixed OM-38708 Light not creating in Live

  • Fixed OM-38727 Maya did not receive delete events from Create

  • Fixed OM-39089 text color not being applied

  • Fixed OM-39091 Assigning gold preset gets stuck

  • Fixed OM-39319 Pathing textures to non existent folder

  • Fixed OM-39320 Grouping instances creates erratic behavior

  • Fixed OM-39440 Doesn’t export texture files when re-exporting usda

  • Fixed OM-40378 Timeline Scrub with skelmesh causes prim type to be lost and geo to disappear

  • Fixed OM-30555 Live move of variant causes undesired duplicate

  • Fixed OM-26734 Exporting large scene and then re-opening causes crash

  • Fixed OM-35479 Making hierarchy changes by grouping and parenting have unexpected results

  • Fixed OM-33529 UDIM maps are visible in the viewport based on sequence

  • Fixed OM-34305 On file i/o operations, Maya should respect visibility flag

  • Fixed OM-34329 Deleting objects causes live sync to stop in second applied

  • Fixed OM-35456 Viewport freezes during live sync to Create

  • Fixed OM-36715 Fail to load UV sets on assets containing more that one

  • Fixed OM-37219 Skel Anim Clip export does not work with out Default Prim specified

  • Fixed OM-37382 Live edit with Create, changing texture from TIF to PNG doesn’t update in Create

  • Fixed OM-37420 Saving to read only location, user is not alerted

  • Fixed OM-37562 Selecting MDL shader removes previously made material

  • Fixed OM-14929 texture files attributes not registered in file path editor

  • Fixed OM-38434 Instancing Object while live in Maya doesn’t replicate to Create

  • Fixed OM-39328 Import file with MDL loses MDL Connections

  • Fixed OM-40619 In Live Edit, RGB values don’t always replicate 1:1

  • Fixed OM-41016 Point Cache doesn’t export for file with blend shapes

  • Fixed OM-36017 Open Point cache has wrong framerate

  • Fixed OM-41479 during Live Sync making an instance of an xform with a mesh child causes Maya to crash