Export to Metahuman and Blendshape Solver symmetry option.¶
Audio2Face 2021.3.1 release brings important updates to the Blendshape conversion process by including a “pose Symmetry” option and the much anticipated support for Epic Games, Unreal Engine 4 - Metahuman. Support is provided via the Omniverse Unreal Engine Connector version 103.1 which can be found in the OV launchers “exchange” tab and under the “connectors” list. To see the entire end to end process - From Audio2Face - to setup within UE4 and Metahuman - please watch the video tutorial found at NV On Demand This is initial version supports MetaHuman via the Blendshape conversion process and export to USDskelanim format. The UE4 connector will allow you to import your audio2face generated animation to setup on a UE4 Metahuman character.
Blendshape Solve: Symmetry Option - Allows the user to determine how much symmetry the blendshape solve should have.
Save / Load Blendshape conversion preset from OV server
New “delete setup” button for deleting the Blendshape solve setup
USD export adds UV support
Export all indices
Splash screen image fix
Maya Connector blendshape export fix
Audio2Face to Metahuman
Metahuman animation curve export from Blendshape conversion
Requires Omniverse Unreal Engine Connector version 103.1 to support the import of A2F data
A2F Data Conversion Tab: With the addition of Blendshape support - We have consolidated all of the export processes to one tab dedicated to data output.
Blendshape Support: Provides the functionality to connect a blendshape driven asset - to our A2F asset
A2F Attributes - Save/Load: The ability to save the current state of A2F in a USD file.
Kit SDK 102.
Geom Subset Deformation: Now supported.
Wireframe toggle Menu in Rendering > Visualizers >> Toggle Wireframe
No longer need omni.hydra.ui (setting is on Edit>Preferences>UsdSkel section), Blendshape is default enabled.
Prox Deformer. Animation > Deformers > Show PROX UI. This is similar to wrap, but has option for rigid partition bind for hair cards.
Latest Toolbox. Added the BUILT-IN > SkelAnimation > Create BlendShapes ROM
Mesh menu. Mesh separate tools by GeomSubset or partition.
New A2F icon
Updates to Blendshape export options
Prox deformer Bug fix.
New Default Layout : to provide easier access to the properties panel and a more efficient workflow.
Character Transfer Presets: Allows the user to save presets for the setup of the character transfer process.
Reallusion Presets: Included are Presets for Reallusion Characters.
Presets: save and load from nucleus server path
Multi mesh export: ability to export multiple meshes in a single export operation.
Auto mesh selection when importing template and when selecting A2F mesh.
TRT encoding fix
Warning if mesh has disconnected points
Filter pickable points to not contain disconnected points
Auto transform for DeltaBlend is now fixed
Full Undo Wrap UI is now supported
Delete multiple Transfer Setups
Terminal Node Performance is fixed and can now be enabled/Disabled.
Fixed mesh fitting window and not showing up when there is no Default Prim.
Correspondence creation undo.
Recent Files, Bookmarks, and other history related interface elements now work as expected.
Mesh Fitting is now fixed for meshes containing points without connections.
Viewport draw nodetype updated
omni.audio2face.node_updater extension which update nodetype automatically. Updated file is not backward compatible!
2021.2.0 Open Beta¶
Char Transfer Delete
Wrap UI fix
Default export dirs
New Kit SDK 101.288
Recorder and live mode
A2F panel update
New xform node
A2F+player in one click
UI updates, minor bug fixes
Split app to wizard+tool
Add char transfer
Reference of Audio2Face USD scenes do not work at the moment. It is a known issue and will be fixed in a future version.
Delete Correspondence button only works on single specified setup
Setting a filename with only integers and no letters, in the data conversion export dialog box, results in a failed export. Fix coming in 3.2