Sd Texture To Linear Array

SyntheticData node to copy the input texture into a linear array buffer

Installation

To use this node enable omni.syntheticdata in the Extension Manager.

Inputs

Name

Type

Descripton

Default

Cuda Mipmapped Array (inputs:cudaMipmappedArray)

uint64

Pointer to the CUDA Mipmapped Array

0

Format (inputs:format)

uint64

Format

0

Height (inputs:height)

uint

Height

0

Hydra Time (inputs:hydraTime)

double

Hydra time in stage

0.0

Mip Count (inputs:mipCount)

uint

Mip Count

0

Output Height (inputs:outputHeight)

uint

Requested output height

0

Output Width (inputs:outputWidth)

uint

Requested output width

0

Sim Time (inputs:simTime)

double

Simulation time

0.0

Stream (inputs:stream)

uint64

Pointer to the CUDA Stream

0

Width (inputs:width)

uint

Width

0

Outputs

Name

Type

Descripton

Default

Data (outputs:data)

float[4][]

Buffer array data

[]

Height (outputs:height)

uint

Buffer array height

None

Hydra Time (outputs:hydraTime)

double

Hydra time in stage

None

Sim Time (outputs:simTime)

double

Simulation time

None

Stream (outputs:stream)

uint64

Pointer to the CUDA Stream

None

Width (outputs:width)

uint

Buffer array width

None

Metadata

Name

Value

Unique ID

omni.syntheticdata.SdTextureToLinearArray

Version

1

Extension

omni.syntheticdata

Has State?

False

Implementation Language

C++

Default Memory Type

cpu

Generated Code Exclusions

tests

Categories

internal

Generated Class Name

OgnSdTextureToLinearArrayDatabase

Python Module

omni.syntheticdata