usdrt/scenegraph/usd/usdRender/var.h

In directory: usdrt/scenegraph/usd/usdRender

Source file: usdrt/scenegraph/usd/usdRender/var.h

Classes

usdrt::UsdRenderVar

A UsdRenderVar describes a custom data variable for a render to produce. The prim describes the source of the data, which can be a shader output or an LPE (Light Path Expression), and also allows encoding of (generally renderer-specific) parameters that configure the renderer for computing the variable.

Namespaces