usdrt/scenegraph/usd/usdRender/pass.h

In directory: usdrt/scenegraph/usd/usdRender

Source file: usdrt/scenegraph/usd/usdRender/pass.h

Classes

usdrt::UsdRenderPass

A RenderPass prim encapsulates the necessary information to generate multipass renders. It houses properties for generating dependencies and the necessary commands to run to generate renders, as well as visibility controls for the scene. While RenderSettings describes the information needed to generate images from a single invocation of a renderer, RenderPass describes the additional information needed to generate a time varying set of images.

Namespaces