usdrt/scenegraph/usd/usdRender/denoisePass.h
In directory: usdrt/scenegraph/usd/usdRender
Source file: usdrt/scenegraph/usd/usdRender/denoisePass.h
Classes
- usdrt::UsdRenderDenoisePass
A RenderDenoisePass generates renders via a denoising process. This may be the same renderer that a pipeline uses for UsdRender, or may be a separate one. Notably, a RenderDenoisePass requires another Pass to be present for it to operate. The denoising process itself is not generative, and requires images inputs to operate.
Namespaces