Feature Summary

  • Windows only official support for Unity 2021.3.x LTS and Unity 2022.3.x LTS. However, Unity 2023.x Beta should work too and when a version becomes LTS we will support it officially.

    • Installation management using the Unity Package manager

  • Pixar OpenUSD 22.11 with TBB 2017 U3

  • Render pipelines supported: Built-in, URP, and HDRP

    • Shader support Built-in/Standard, URP/Lit, URP/Complex Lit, HDRP/Lit shaders

    • Materials handling system is extensible for developers to add support for other shaders

  • Import/Export all USD file formats: usd, usda, usdc, usdz

  • Nucleus connection management and Import/Export USD operations

    • Connect directly to Nucleus localhost, on-premise, and Nucleus Cloud servers

  • Import and Export to Nucleus server or disk volume

  • Import and Export Meshes & xForms

  • Import and Export Skinned meshes

  • Import and Export Prefabs and Nested Prefabs as USD Payloads

  • Import and Export USD Preview Surface of Materials

  • Import and Export OmniPBR and OmniGlass (MDL support)

  • Import and Export Materials and Texture handling for all common texture maps and materials properties including Cutouts and Clearcoat

  • Import and Export Light types: Point, Spot, Directional, Area, and Emissive

  • Import and Export Cameras

  • Import and Export Animations

  • Export only Unity Skybox to USD

  • Physics support:

    • Export Physics and Simulate in USD Composer or other apps that can process USD Physics data

    • Export only Physics for Rigidbody and Colliders to USD

    • Export only Physics Joints and Articulation body to USD

    • Export only Physics Material properties to USD

  • Export only non-ASCII Game Objects to USD with DisplayName support

  • Send to Omniverse App and open in USD Composer or Presenter

  • Live Sync, one direction, Unity to Omniverse App only (Bi-Directional Live Sync planned)

    • Live Sync supports updates to most Game Objects that are supported by USD Export (listed above) except for Physics and some other edge cases.

    • Live Sync viewport notification

  • Customize Connector Settings per Unity Scene