Isaac Debug Draw RayCast
Take arrays of ray start and end points as input and display it in the scene.
Installation
To use this node enable omni.isaac.debug_draw in the Extension Manager.
Inputs
Name |
Type |
Descripton |
Default |
---|---|---|---|
Beam End Points (inputs:beamEndPoints) |
|
Array containing end points of each ray |
[] |
Beam Origins (inputs:beamOrigins) |
|
Array containing origins of each ray |
[] |
Beam Width (inputs:beamWidth) |
|
Width of rays |
0.02 |
Color (inputs:color) |
|
Color of rays |
[0.75, 0.75, 1, 1] |
Do Transform (inputs:doTransform) |
|
Translate and Rotate rays by transform |
True |
Exec (inputs:exec) |
|
The input execution port |
None |
Num Rays (inputs:numRays) |
|
The number of rays to draw |
0 |
Transform (inputs:transform) |
|
The matrix to transform the rays by |
[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]] |
Metadata
Name |
Value |
---|---|
Unique ID |
omni.isaac.debug_draw.DebugDrawRayCast |
Version |
1 |
Extension |
omni.isaac.debug_draw |
Icon |
ogn/icons/omni.isaac.debug_draw.DebugDrawRayCast.svg |
Has State? |
True |
Implementation Language |
C++ |
Default Memory Type |
cpu |
Generated Code Exclusions |
None |
uiName |
Isaac Debug Draw RayCast |
Categories |
isaacDebugDraw |
Generated Class Name |
OgnDebugDrawRayCastDatabase |
Python Module |
omni.isaac.debug_draw |