Supported & Unsupported Features
Skeletal Meshes (usdSkel)
Maya Native Lights
Maya Native Cameras
MDL render context
USD Preview Surface render context
Open, Import, and Export USD files
Save USD only saves the delta from the last state of the USD file, preserving the unchanged parts of the USD.
- Live Mode
Live Edit Mesh
Lights edits for supported types
Pose Live: Pose a usdSkel while working in live mode.
USD Layer control
USD Blend-Shape is limited support
Opening USD Point instance is not supported yet
Most common native materials are supported on export via Universal Material Map, however, not all material have targets.
MDL node editing is not supported
Configurable Export paths