Omniverse Spatial Troubleshooting: CloudXR Connection, Build, and Streaming Issues#
Note
Applies to: Spatial Extensions, Kit 109.0.3+, CloudXR 6
This troubleshooting reference covers common issues across the Kit XR server, Apple clients, and Meta/web clients. Start with the section that matches where the problem occurs.
Server Issues#
Kit Application Fails to Build#
Symptom |
Solution |
|---|---|
Build errors after adding XR extensions |
Verify you are on the |
Missing dependencies |
Run a clean build: |
Template creation fails |
Ensure you accepted the Omniverse Licensing Terms on first run |
Long path errors (Windows) |
Enable long path support or move workspace to a shallow directory |
Kit Application Fails to Launch#
Symptom |
Solution |
|---|---|
Shader compilation takes very long |
Normal on first launch (5-8 minutes). Subsequent launches are faster |
Application crashes on startup |
Check the Kit log for errors (see Log Locations below) |
XR panel not visible |
Open from Window menu, then dock it |
Extensions fail to load |
Verify extension paths in your |
GPU driver in blocklisted range |
Drivers in the range 575.00 – 576.52 are blocklisted by the Omniverse runtime. Update to 581.42 or later. |
XR Does Not Start#
Symptom |
Solution |
|---|---|
“Start XR” button does nothing |
Check that XR extensions are in |
“Status: Waiting on Connection” does not appear |
Verify the OpenXR Runtime selection matches your target client |
“OpenXR runtime not found” |
Select |
Viewport is black after starting XR |
Ensure a USD scene is loaded before starting XR |
2D Streaming Extensions Conflict#
The 2D streaming extensions (omni.kit.livestream.webrtc, omni.kit.livestream.app) initialize a separate 2D streaming pipeline that conflicts with the CloudXR XR stereo pipeline. They cannot coexist in the same Kit application.
Symptom |
Solution |
|---|---|
XR extensions fail to load |
Remove |
Viewport shows flat 2D stream |
You might have a streaming |
Apple Client Issues#
Build and Signing#
Symptom |
Solution |
|---|---|
Code signing error |
Verify Apple Developer Program membership is active. Check provisioning profiles in Xcode |
Missing entitlement |
Low-Latency Streaming requires ADP membership. To build without it, clear Code Signing Entitlements in Build Settings |
CloudXR Framework not found |
Re-add the package dependency: |
Build fails on simulator |
CloudXR streaming does not work in the simulator. Build for a physical device or use simulator for UI testing only |
Bundle ID conflict |
Change the bundle identifier in |
Connection#
Symptom |
Solution |
|---|---|
Cannot connect to server |
Verify server IP, ensure |
Connection drops immediately |
Check WiFi signal strength, verify same subnet, ensure XR is still running in Kit |
“Failed connection attempt” error |
Confirm the server IP is correct and the device is on the same network |
DNS resolution failure |
Use the server’s IP address directly instead of a hostname |
Timeout / no response |
Check firewall for ports 47995-48012 (TCP/UDP) |
Streaming Quality#
Symptom |
Solution |
|---|---|
Low resolution or blurry |
Increase resolution preset in the app settings |
Stuttering / frame drops |
Check WiFi bandwidth (need 200+ Mbps), reduce render quality in Kit |
High latency |
Ensure server is wired to router, use 5 GHz WiFi band, reduce network hops |
No audio |
Audio streaming requires a Windows server |
Web Client Issues#
Build and Hosting#
Symptom |
Solution |
|---|---|
|
Verify Node.js v20+ is installed. Check the path to the CloudXR SDK tarball |
|
Clear |
Web server not accessible from headset |
Check firewall for port 8080, verify server and headset are on same network |
Connection#
Symptom |
Solution |
|---|---|
CONNECT button stays green (no streaming) |
Check browser console for errors. Verify Kit is running with |
Mixed content error |
You are loading the page through HTTPS but connecting using |
WebXR not available |
On Quest 3 HTTP mode: enable |
No XR button in browser |
IWER might not have loaded. Check that no conflicting Chrome extensions (Immersive Web Emulator) are installed |
Pico cannot connect |
HTTPS mode is required for Pico 4 Ultra. HTTP is not supported |
Certificate error on device |
Navigate to the certificate URL and accept it, or use properly signed certificates |
Streaming Quality#
Symptom |
Solution |
|---|---|
Low FPS on Quest 3 |
Reduce framebuffer scale to |
High latency |
Ensure server is wired, use 5 GHz WiFi, check with |
Visual artifacts |
Reduce streaming bitrate, check GPU utilization on server |
Audio not working |
Audio streaming availability depends on the server platform and runtime |
Network Issues#
Symptom |
Solution |
|---|---|
Connection refused |
Wrong port number. Apple: ports 47995-48012. Meta: port 49100 (or 48322 for WSS proxy) |
Connection timeout |
Firewall blocking traffic. Open required ports (see Networking Guide) |
Intermittent disconnects |
WiFi instability. Check signal strength, switch to less congested channel, ensure 5 GHz |
Very high latency (> 40 ms) |
Too many network hops. Wire the server directly to the WiFi router |
Client isolation |
Router is blocking client-to-server traffic. Disable AP/client isolation in router settings |
Log Locations#
Kit Server Logs#
Windows:
%USERPROFILE%\.nvidia-omniverse\logs\Kit\<app-name>\
Linux:
~/.nvidia-omniverse/logs/Kit/<app-name>/
Kit logs contain extension loading, XR system status, and CloudXR runtime messages.
CloudXR Runtime Logs#
CloudXR runtime logs are included in the Kit log output. Search for CloudXR or cxr in the logs.
Apple Client Logs#
Xcode console: View real-time logs when the device is connected
Vision Pro device logs: Use Console.app on macOS, filter by
CloudXRVieweriPad device logs: Use Console.app on macOS, filter by
CloudXRViewer
Web Client Logs#
Browser developer console: Press
F12in Chrome, go to the Console tabQuest 3 remote debugging: Connect Quest 3 using USB, open
chrome://inspectin desktop ChromePico remote debugging: Similar to Quest: connect using USB and use Chrome DevTools
Diagnostic Checklist#
When something is not working, run through this checklist:
Kit server running?: Application is open with a scene loaded
XR started?: Viewport shows “Status: Waiting on Connection”
Correct runtime?:
CloudXR 6 (Native)for Apple,CloudXR 6 (WebRTC)for Meta/webSame network?: Server and client on the same subnet
Server reachable?: Ping the server from the client network
Ports open?: Firewall allows CloudXR ports
WiFi quality?: 5 GHz band, > 200 Mbps, < 20 ms latency
Client configured?: Correct server IP, correct port, correct mode (AR)
No conflicting extensions?: No 2D streaming extensions in the
.kitfileCheck logs: Server logs, client logs, browser console
Getting Help#
Documentation:
Community and Support:
NVIDIA Developer Forum – Omniverse – Ask questions, search existing threads, and share solutions
CloudXR.js Samples – GitHub Issues – Report bugs or request features for the web/Meta client path
Apple Generic Viewer – GitHub Issues – Report bugs or request features for the Apple client path
NVIDIA Developer Program – Access additional resources and enterprise support options