usdrt/scenegraph/usd/usdSkel/bindingAPI.h

In directory: usdrt/scenegraph/usd/usdSkel

Source file: usdrt/scenegraph/usd/usdSkel/bindingAPI.h

Classes

usdrt::UsdSkelBindingAPI

Provides API for authoring and extracting all the skinning-related data that lives in the "geometry hierarchy" of prims and models that want to be skeletally deformed.

Namespaces