usdrt/scenegraph/usd/usdShade/material.h
In directory: usdrt/scenegraph/usd/usdShade
Source file: usdrt/scenegraph/usd/usdShade/material.h
Classes
- usdrt::UsdShadeMaterial
A Material provides a container into which multiple "render targets" can add data that defines a "shading material" for a renderer. Typically this consists of one or more UsdRelationship properties that target other prims of type Shader - though a target/client is free to add any data that is suitable. We strongly advise that all targets adopt the convention that all properties be prefixed with a namespace that identifies the target, e.g. "rel ri:surface = </Shaders/mySurf>".
Namespaces