usdrt/scenegraph/usd/usdMedia/spatialAudio.h
In directory: usdrt/scenegraph/usd/usdMedia
Source file: usdrt/scenegraph/usd/usdMedia/spatialAudio.h
Classes
- usdrt::UsdMediaSpatialAudio
The SpatialAudio primitive defines basic properties for encoding playback of an audio file or stream within a USD Stage. The SpatialAudio schema derives from UsdGeomXformable since it can support full spatial audio while also supporting non-spatial mono and stereo sounds. One or more SpatialAudio prims can be placed anywhere in the namespace, though it is advantageous to place truly spatial audio prims under/inside the models from which the sound emanates, so that the audio prim need only be transformed relative to the model, rather than copying its animation.
Namespaces