usdrt/scenegraph/interface/Common.h
File members: usdrt/scenegraph/interface/Common.h
// Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include "AccessType.h"
#include <omni/core/IObject.h>
#include <omni/fabric/IFabric.h>
namespace usdrt
{
enum class UsdSchemaType
{
AbstractBase,
AbstractTyped,
ConcreteTyped,
NonAppliedAPI,
SingleApplyAPI,
MultipleApplyAPI
};
enum class OMNI_ATTR("prefix=e") ListPosition : uint32_t
{
eFrontOfPrepend,
eBackOfPrepend,
eFrontOfAppend,
eBackOfAppend
};
struct AttrSpecC
{
omni::fabric::Type type;
omni::fabric::TokenC name;
AccessType accessType;
};
} // namespace usdrt