omni::connect::core::addNormalTextureToPbrMaterial
Defined in omni/connect/core/MaterialAlgo.h
-
bool omni::connect::core::addNormalTextureToPbrMaterial(pxr::UsdShadeMaterial &material, const pxr::SdfAssetPath &texturePath)
Adds a normal texture to the PBR material.
It is expected that the material was created by the Connect SDK’s defineOmniPbrMaterial() function.
- Parameters
material – The UsdShadeMaterial prim to add the texture
texturePath – The SdfAssetPath to the texture file
- Returns
Whether or not the texture was added to the material