omni::connect::core::defineDomeLight
Defined in omni/connect/core/LightAlgo.h
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pxr::UsdLuxDomeLight omni::connect::core::defineDomeLight(pxr::UsdPrim parent, const std::string &name, float intensity = 1.0f, const char *texturePath = nullptr, const pxr::TfToken &textureFormat = pxr::UsdLuxTokens->automatic)
Creates a dome light with an optional texture.
This is an overloaded member function, provided for convenience. It differs from the above function only in what arguments it accepts.
- Parameters
parent – Prim below which to define the light
name – Name of the light
intensity – The intensity value of the dome light
texturePath – The path to the texture file to use on the dome light.
textureFormat – How the texture should be mapped on the dome light.
- Returns
The light if created successfully.