omni::connect::core::defineRectLight
Defined in omni/connect/core/LightAlgo.h
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pxr::UsdLuxRectLight omni::connect::core::defineRectLight(pxr::UsdPrim parent, const std::string &name, float width, float height, float intensity = 1.0f, const char *texturePath = nullptr)
Creates a rectangular (rect) light with an optional texture.
This is an overloaded member function, provided for convenience. It differs from the above function only in what arguments it accepts.
- Parameters
parent – Prim below which to define the light
name – Name of the light
width – The width of the rectangular light, in the local X axis.
height – The height of the rectangular light, in the local Y axis.
intensity – The intensity value of the rectangular light.
texturePath – The path to the texture file to use on the rectangular light.
- Returns
The light if created successfully.