Non-Visual Sensor Attributes Table#

This table represents the overall list of valid, measured values that can be applied to the Non-Visual Sensor attributes. Each section (base, coating, attributes) contains the listing of allowed values that can be input.

Base#

Index

USD Label

Meaning

0

none

Default, unlabeled or unspecified material

Metals:

1

aluminum

Signs, poles, etc.

2

steel

Heavy construction metals, bridges, etc.

3

oxidized_steel

Rusted steel

4

iron

Manhole covers, drainage grills, etc.

5

oxidized_iron

Rusted iron

6

silver

Shiny metals

7

brass

Architecture

8

bronze

Statues, etc.

9

oxidized_Bronze_Patina

Old statues

10

tin

Food, Cans, etc.

Polymers

11

plastic

Generic plastic, etc.

12

fiberglass

Car bumpers, etc.

13

carbon_fiber

Car parts, bicycle parts, etc.

14

vinyl

Car insides, etc.

15

plexiglass

Light covers, etc.

16

pvc

Water tubes, etc.

17

nylon

Plastic bags, etc.

18

polyester

Some clothing, etc.

Glass

19

clear_glass

Glass that is clear with no contaminants

20

frosted_glass

Glass that has any volumetric particulates

21

one_way_mirror

Buildings glass panels

22

mirror

Car side mirrors, etc.

23

ceramic_glass

Heavy duty glass in construction

Other

24

asphalt

Roads, etc.

25

concrete

Construction, sidewalks, etc.

26

leaf_grass

Live vegetation

27

dead_leaf_grass

Dead vegetation

28

rubber

Tires, etc.

29

wood

Construction timber

30

bark

Vegetation

31

cardboard

Boxes, etc.

32

paper

Newspapers, paper bags, etc.

33

fabric

Clothing, flags, etc.

34

skin

Humans, animals, etc.

35

fur_hair

Human head, animals, etc.

36

leather

Clothing, car insides, etc.

37

marble

Construction

38

brick

Construction

39

stone

Nature, stones that have geometry

40

gravel

Nature, finer stones that are maps

41

dirt

Nature, even finer stones/dust, ground, etc.

42

mud

Nature, wet dirt

43

water

Nature, water fountains, etc.

44

salt_water

Nature

45

snow

Nature

46

ice

Nature

47

calibration_lambertian

Special material for special assets with defined diffuse reflectance set in MDL with special values. Content creators need to care for these values and for applying the material only on select assets. Ex: target panels, corner reflectors, etc.

Reserved for future expansion

Coating#

Index

USD Label

Meaning

0

none

Default, unlabeled or unspecified coating

1

paint

Painted surface

2

clearcoat

Clear-coated surface

3

paint_clearcoat

Painted and Clear-coated

Reserved for future expansion

Attributes#

Index

USD Label

Meaning

0

none

No attributes specified

1

emissive

Energy-emitting surface e.g. lights, sign panels, etc.

2

retroreflective

Retroreflective surface e.g.- safety vests, road reflectors, etc.

3

single_sided

Single-sided (non-thin geometry)

4

visually_transparent

Material is visually transparent, e.g. - glass, etc.

Reserved for future expansion